Træning Solo

CSGO TRÆNING - SOLO


Key Features

Moving bots, you can turn this on or off.

Enable or disable kevlar+helmet on bots.

Peek/spray walls, to practice peeking shots.

Enable or disable unlimited ammo, to your liking.

Sound practice test, a target pops up somewhere with a fire sound.

All weapons available, just press or shoot the buttons to receive the weapon.

Enable or disable sections of the map, through the green or red buttons on the ceiling.

How to play the map:

1) Join the CT Team

2) Shoot on the button below your feet to open a Weapon Menu. Or press B to simply buy weapons!

3) If the bots wont move, just shoot a bit around!

4) Now kill the bots, before they reach the gab, but if they somehow do reach it nothing will happen, the bots die and respawn! Thats because it is an Aimtraining and not a Minigame :)

5) But pay attention, the bots can knife you! (if you dont like that, type "god" in the console!)

5) Have fun :D

Yprac Bot Arena

In this aim map you get all the tools to improve and measure your aim and recoil control. It has a large emphasis on improvement and challenging yourself with on screen stats and leaderboards. It also contains the only way to exactly measure how well you control your recoil, which makes it possible to measure progress in spray control. It is probably the most advanced piece of software on the steam workshop.

Prefire maps

Prefire - an update of my old prefire maps, you move around and try to preaim angles where people usually peek. Number of different routes. Improves movement and crosshair placement.

Peek - You peek angles from both the t and ct perspective. Bots can move and peek or stand static in a number of positions. 30 angles. Improves aim and map knowledge.

Defence - You spawn in an area and bots peek or run towards you. Kill them as fast as possible. Improves aim and map knowledge.

Smoke - Your camera follows your nades like in spectator mode. Makes it much easier to find new throws and iterate on them over and over without having to noclip. Teaches you 18 useful lineups.

Fire - Smoke mod but for molotovs. Teaches you 18 useful lineups.

Flash - Teaches you 18 useful flashes and popflashes.

Toolbox - Tools for experimenting. Including grenade tracking camera, grenade replay, accurate bot placement and more.

Config og autoexec


Det er nærmest helt videnskab at opbygge sin config eller autoexec som man ønsker det, men her er lidt hjælp til det.


Du skal oprette en tekstfil som du gemmer under navnet "autoexec", det er vigtigt at du ændrer fil formatet fra ".txt" til ".cfg", i din nye "autoexec.cfg" skal du ligge de kommandoer ind som du ønsker at bruge, herunder er et udvalg af dem som jeg bruger, dem kan du så kopiere ind i din egen "autoexec". 


Filen skal gemmes i denne mappe default "C:\Program Files (x86)\Steam\userdata\XXXXXXXXXXX\730\local\cfg"  X'erne er din steam ID, og er skrevet med tal.


For at få det til at virke inde i spillet, skal du åbne din "console" og skrive "exec autoexec", så loades det ind, og gemmes i din "cfg".


//Jumpthrow

//jumpthrow gør at du altid kaster, de smokes der skal kastes mens du hopper, perfekt

//Du kan ændre kanppen "N" til hvad du ønsker
alias "+jumpthrow" "+jump;-attack"
alias "-jumpthrow" "-jump"
bind "N" "+jumpthrow"


Toggle duck

//Toggle Duck med SHIFT-knappen, gør at du bliver siddende ved tryk på shift og rejser dig igen ved tryk

//Du kan ændre kanppen "Shift" til hvad du ønsker
bind SHIFT toggleDuck;
alias toggleDuck "enableDuck";
alias enableDuck "alias toggleDuck disableDuck; +duck";
alias disableDuck "alias toggleDuck enableDuck; -duck";


//Skade

//Viser skade på andre når du dør, i venstre hjørne
developer "1"
con_enable "1"
con_filter_text "Damage Given"
con_filter_text_out "Player:"
con_filter_enable "2"


//Bombtimer

//En timer som du kan aktivere når bomben plantes, så giver den et bip ved 20 sek tilbage, og igen ved 5 sek tilbage

//Du kan ændre kanppen "CTRL" til hvad du ønsker
alias "20s" "sndplaydelay 19 ui/beep22"
alias "5s" "sndplaydelay 34 ui/beep22"
alias "bombtimer" "20s;5s;"
bind "ctrl" "bombtimer"


//Sluk for ingame voice

// Luk for ingame voice, du kan ændre kanppen "L" til hvad du ønsker
bind L "clutch"
alias clutch "mute"
alias mute "voice_scale 0; cl_mute_enemy_team 0; playvol buttons\blip1 0.8; alias clutch "unmute""
alias unmute "voice_scale 0.5; cl_mute_enemy_team 0; playvol buttons\blip2 0.8; alias clutch "mute""


//Video optimering

fps_max "0"
fps_max_menu "0"
mat_monitorgamma "1.6"
mat_monitorgamma_tv_enabled "0"
mat_powersavingsmode "0"
mat_queue_mode "2"
r_dynamic "0"


//Netværk

rate "786432"
cl_cmdrate "128"
cl_updaterate "128"
cl_interp "0.007813"
cl_interp_ratio "1"
cl_lagcompensation "1"
cl_predict "1"
cl_predictweapons "1"
mm_dedicated_search_maxping "50"


//Radar settings
cl_teammate_colors_show "1"
cl_hud_radar_scale "1.3"
cl_radar_scale "0.4"
cl_radar_always_centered "0"
cl_radar_icon_scale_min "1"


//Viewmodel settings

//For at få din arm vist så langt nede i hjørnet som muligt
viewmodel_offset_x "2"
viewmodel_offset_y "2"
viewmodel_offset_z "-2"
viewmodel_fov "68"
viewmodel_recoil "0"

//Bob settings

//For at din arm ikke hopper op og ned ingame
cl_bob_lower_amt "5"
cl_bobamt_lat "0.1"
cl_bobamt_vert "0.1"
cl_bobcycle "0.98"
cl_viewmodel_shift_left_amt "0.5"
cl_viewmodel_shift_right_amt "0.25"


//Diverse lyd optimeringer, fundet på nettet

// If you experience problems with the sound, try these steps to fix them:
// Disable additional 3D sound processing in your sound card driver or disable Advanced 3D Audio Processing in CSGO.
// Set `snd_mix_async` from 1 (default) to 0.
// Set `snd_mixahead` to 0.025 (default) or slightly higher.

snd_mute_losefocus 0 // def. 1 - Mute Ingamesound when tabbing out of the Game.
volume 0.30 // min. 0 max. 1 - Overall Game volume.

//snd_music_selection 1 // def. "1" - Tracking rotating music for players with no music packs equipped.
snd_menumusic_volume 0.00 // min. 0 max. 1 - Relative volume of main menu music.
snd_roundstart_volume 0.00 // min. 0 max. 1 - Relative volume of round start music.
snd_roundend_volume 0.00 // min. 0 max. 1 - Relative volume of round end music.
snd_mvp_volume 0.00 // min. 0 max. 1 - Relative volume of round end MVP music.
snd_deathcamera_volume 0.00 // min. 0 max. 1 - Relative volume of the death camera music.
snd_mapobjective_volume 0.00 // min. 0 max. 1 - Relative volume of map objective music.
snd_tensecondwarning_volume 0.15 // min. 0 max. 1 - Relative volume of ten second warning music.
snd_dzmusic_volume 0.00 // min. 0 max. 1 - Relative volume of DangerZone end game music.
snd_musicvolume_multiplier_inoverlay 0 // min. 0 max. 1 - Music volume multiplier when Steam Overlay is active.
snd_mute_mvp_music_live_players 1 // min. 0 max. 1 - If set, MVP music is muted if players from both teams are still alive.
cl_player_ping_mute 0 // min. 0 max. 1 - If 1, player pinging will make a sound, if 0, pings will be silent.

voice_system_enable 1 // def. 1 - Completely disable voice system when set to 0.
voice_enable 1 // Ingame voice ON / OFF - You can still transmit voice when voice_enable is set to 0!
voice_scale 0.25 // min. 0 max. 1 - Volume of incoming Voice from other players.
voice_loopback 0 // min. 0 max. 1 - Hear yourself speak when using ingame Voice.
voice_mixer_volume -1 // min. 0 max. 1 - Volume of your microphone (affects windows microphone sensitivity setting, unless it is set to "-1").
voice_positional 0 // def. 0 min. 0 max. 1 - Positional Ingame Voice ON / OFF
voice_positional_seconds_after_death 6 // def. 6 min. 0 max. ? - Positional Ingame Voice persistent for X seconds after death.
voice_caster_scale 1.00 // min. 0 max. 1 - Volume of GOTV casters voice.
//voice_caster_enable 0 // Voice transmit and receive for casters, using the caster ID 0 = no caster voice.

snd_surround_speakers 0 // def. -1 - -1=Automatic 0=Headset/Headphones 2=StereoSpeakers 4=QuadSurroundSound 5=5.1SurroundSound.
snd_hwcompat 0 // def. 0 - 0 = Advanced 3D Audio Processing Enabled 1 = Advanced 3D Audio Processing disabled for compatibility with audio hardware.
snd_hrtf_distance_behind 100 // def. 100 - HRTF calculations will calculate the player as being this far behind the camera.
dsp_enhance_stereo 0 // def. 0 - Enhanced (Software 3D) Stereo Sound.
snd_mixahead 0.025 // def. 0.025 - Soundbuffer size/length (raise value if sound is "crackling").
snd_mix_async 1 // def. 1 - Sets sound to get mixed asynchronously on a different thread.
//sound_device_override "" // def. "" - ID of the sound device to use. "" = OS Default Device. Use `sound_device_list` to get a list of available sound devices.

// To finetune your sound settings, use `sv_cheats 1; snd_debug_panlaw 1` in a local Bot Match.

//Headset/Headphone settings:
snd_front_headphone_position 45 // def. 90 - Specifies the position (in degrees) of the virtual front left/right headphones. Try values from 45-60.
snd_rear_headphone_position 90 // def. 90 - Specifies the position (in degrees) of the virtual rear left/right headphones.
snd_headphone_pan_exponent 1 // def. 1 - Specifies the exponent for the pan xfade from phone to phone if the "exp" pan law is being used.
snd_headphone_pan_radial_weight 1 // def. 1 - Apply cos(angle) * weight before pan law <-- Don't ask me what this exactly does, it's just the official description.

//Stereo Speaker settings:
snd_front_stereo_speaker_position 90 // def. 90 - Specifies the position (in degrees) of the virtual front left/right speakers.
snd_rear_stereo_speaker_position 90 // def. 90 - Specifies the position (in degrees) of the virtual rear left/right speakers.
snd_stereo_speaker_pan_exponent 1.50 // def. 1.5 - Specifies the exponent for the pan xfade from speaker to speaker if the "exp" pan law is being used.
snd_stereo_speaker_pan_radial_weight 0.00 // def. 0 - Apply cos(angle) * weight before pan law

//Surround Speaker settings:
snd_front_surround_speaker_position 45 // def. 45 - Specifies the position (in degrees) of the virtual front left/right speakers.
snd_rear_surround_speaker_position 135 // def. 135 - Specifies the position (in degrees) of the virtual rear left/right speakers.
snd_surround_speaker_pan_exponent 1.50 // def. 1.5 - Specifies the exponent for the pan xfade from speaker to speaker if the "exp" pan law is being used.
snd_surround_speaker_pan_radial_weight 0.00 // def. 0 - Apply cos(angle) * weight before pan law

snd_pitchquality 1 // def. 1
snd_ducking_off 1 // def. 1
snd_duckerattacktime 0.5 // def. 0.5
snd_duckerreleasetime 2.5 // def. 2.5
snd_duckerthreshold 0.15 // def. 0.15
snd_ducktovolume 0.55 // def. 0.55